Pong, an engine, and Bond theme (oh my!)

Hopefully you’re not on a network that blocks YouTube, because we’re sharing videos that show off three different projects. Alas, they don’t give any details about the development process, but we think you’ll like seeing the end results just the same.

First up is a Stirling engine. This one is pretty serious business, with machined parts making up the alcohol-lamp powered engine [Thanks Pete]. This is much more elegant than the tuna can version from last month.

Bust out your Arduino and give theoriginal video game a go. This game of Pong is played on an oscilloscope using two micro-trimpots. To make it happen a pair of MCP4901 DAC chips are feeding the probes.

While you’ve got that friendly blue breakout board out, might as well grab a set of old foppy drives. Here is an eight-channel version of the James Bond theme [via Technabob]. Unlike the sampler from the other week, this one uses the stepper motor noise to create sweet music.

Hacking the Chronos and exploring the ISM bands

Take a few minutes and watch [atlas of d00m], at Shmoocon 2012, presenting information about using the RF dongle from the Chronos to explore ISM bands. Admittedly, I’m not very familiar with many of the things he discusses, but the words make sense. The bits and pieces I am familiar enough with to comprehend are truly fascinating. He covers typical methods of RF modulation as well as some hardware specific information to that dongle.

If you have a few minutes, or want more security related stuff, check out all the coverage from Shmoocon 2012. Tons of great videos here.

[Read more…]

Making old organs more portable with MIDI

In the 60s 70s and early 80s, roadies would lug hundreds of pounds of musical equipment around to gigs. Although the 8×10 Ampeg bass cabinet wasn’t fun in the least, the absolute worst was the Hammond organ. These behemoths of tonewheel organs sounded great, but moving them was a pain. For better or worse, portable MIDI keyboards caught up with the sound quality of these old electromechanical monsters. Everything is still not right with keyboard players; a good set of organ foot pedals is still hard to come by. To solve this problem, [Jeremy] converted his old Hammond A-100 organ pedals to MIDI giving him all the feel and aesthetics of an ancient instrument without all the heft.

To transform the ancient A-100 bass pedals into a keyboard, [Jeremy] turned to the HighlyLiquid MIDI CPU. This small board provides a few dozen pins to wire up to switches and potentiometers. A new switch assembly was built for the bass pedals using a momentary push button switch under each key. These buttons are wired up to the MIDI CPU, and everything worked out wonderfully.

Although there’s no video of the newly portable Hammond organ in action (something off Zeppelin I, [Jeremy]…) there is a great Flickr photoset of the entire build. Awesome work, [Jeremy]

Report from RoboGames 2012

Last week we reported on the upcoming 2012 Robogames competition would be held in San Mateo, California. Nobody from the Hackaday staff could make it this year, but luckily [Sabrina Merlo] from the Make: blog was able to provide a full report of the spectacle of fire, sparks and pierced metal this year.

For anyone who remembers the wonderful Battlebots TV show from 10 years ago, the main event is very familiar: two competitors face off with the remote-controlled extensions of themselves in a Lexan enclosed arena. The resulting battle is an orgy of flames sparks and mortally wounded robots. Yes, there are a ton of wedge robots, but most of them had very interesting weapon designs.

Off the main stage, there are also more traditional robotics competitions. Sumo robots try to push each other out of a ring, robot soccer tries to demonstrate a mechanistic Pelé, and foot-tall MechWarriors battle in the streets of a miniaturized city.

There were also a lot of not-really-battling robots like a robotic foosball table. It sounds like everyone had a blast, so we might be hitting up the bay area this time next year.

Printing PCBs on a junked Epson printer

When it comes to making PCBs at home really quickly, there’s not much to improve upon with [Ryan]’s bodged up Epson printer that prints an etch mask directly on a piece of copper clad board.

Like most of the direct to copper PCB printer conversions we’ve covered ( 1, 2, 3 ), [Ryan]’s build relied on an Epson printer and Mis Pro yellow ink. The Mis Pro ink is one of the most etch-resistive substances that can be shot out of an inkjet printer, and Epson printer cartridges use a piezo pump that is perfect for squirting ink out on command.

After tearing the printer apart and lifting the print head a bit, [Ryan] needed a proper feed system to control where on the copper he was printing. He managed to make a board carrier out of a sheet of aluminum. By taping down the copper clad board, everything seems to work phenomenally.

After the break you can check out how fast [Ryan] can print out a fully etch-resisted PCB. It’s not improbable that he could produce a few dozen boards an hour; something our toner transfer PCB production method would kill for.

via makezine

[Read more…]

Finding the average of every font

An old book – the smell, the texture of the slowly rotting paper, and the smudges and margin notes accrued over decades – is one of the finer points in life taken for granted much too often. We’re bombarded with high precision vector typefaces all day, but [Dan]’s Avería font is beautiful in its irregularity. [Dan] made a font that is the average of all the fonts installed on his computer, and the result looks surprisingly great.

[Dan] started his journey down the generative font path by making images of every letter of all his fonts and mashing them together with a PHP script. The result was a terribly blurry font, and unfortunately this had been done before. [Dan] wanted a font with clearly defined edges, though, so the obvious solution would be to take the grayscale result of his first experiment, set a threshold, and make a monochromatic image. This plan didn’t pan out, and [Dan] needed a cleverer way to go about things.

The solution to the problem is astonishingly simple; [Dan] took the perimeter of each font glyph and divided it into hundreds of points. These points could then be averaged in 2D space making a real ‘average’ font.

Even though this project isn’t the usual ‘Arduino doing something’ fare, [Dan] came up with a really clever way of doing something that produced something really cool. It’s enough of a hack in our books. Tip ‘o the hat to [Aleks Clark] for sending this one in.