Writing for Hackaday isn’t all fun and games; occasionally I need to actually write posts and reply to emails from builders around the globe. Usually, though, I’m knee-deep in a personal project, or just hanging out playing a few video games. Recently I’ve gone off the deep end with Kerbal Space Program, an awesome little space flight simulator set in an alternate reality where everyone is just slightly incompetent.
As it turns out, there’s actually a lot of fairly technical objectives in this game, from performing orbital rendezvous to mapping the surface of another planet. It didn’t take long for me to go off the deep end and start mapping the Kerbal moon and turning it into a 3D object. Check out how I did this after the break.
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