Hackaday Links May 13th 2012

Amazing ass… for a robot

Yep, Japan still has the creepy robotics market cornered. Case in point is this robotic posterior. Don’t worry, they’ve included a dissection so you can see how the insides work too. [via Gizmodo]

Time-lapse camera module results

As promised, [Quinn Dunki] sent in a link to the photo album from her time lapse camera module. In case you missed it, she built it in a Tic Tac container and stuck it to the side of a racecar.

Kinect controlled killbot

Didn’t we learn anything from RoboCop? We could totally see this Kinect controlled robot (which happens to weigh five tons) going out of control and liquefying an unsuspecting movie extra standing near it. [via Dvice]

Laser popping domino balloons

apparently [Scott] has set a world record by using a laser to pop a line of 100 red balloons. We enjoy seeing the size of the 1W laser that does the popping… it can’t be long now before we get a hold of handheld laser pistols. [via Gizmodo]

Laser balloon targeting

If that last one was a bit of a let down, you might enjoy this automatic targeting system more. The blue triangle shaped icon is setting a target, the amber triangles have already been targeted. Once all the balloons are identified a laser quickly zaps each in order. Quite impressive, although no details have been provided. [Thanks everyone who sent in a link to this]

http://gizmodo.com/5909007/we-hope-lasers-popping-hundreds-of-balloons-is-the-new-dominos-fad

Sandbox topographical play gets a big resolution boost

Here’s another virtual sandbox meets real sandbox project. A team at UC Davis is behind this depth-mapped and digitally projected sandbox environment. The physical sandbox uses fine-grained sand which serves nicely as a projection surface as well as a building medium. It includes a Kinect depth camera over head, and an offset digital projector to add the virtual layer. As you dig or build elevation in parts of the box, the depth camera changes the projected view to match in real-time. As you can see after the break, this starts with topographical data, but can also include enhancements like the water feature seen above.

It’s a big step forward in resolution compared to the project from which the team took inspiration. We have already seen this concept used as an interactive game. But we wonder about the potential of using this to quickly generate natural environments for digital gameplay. Just build up your topography in sand, jump into the video game and make sure it’s got the attributes you want, then start adding in trees and structures.

Don’t miss the video demo embedded after the break.

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Huge water and light VU meter plus more

This is the senior design project for a group at the University of Vermont. It’s a wet, bubbly, blinky, interactive thing. Each column is a clear tube filled with water, with a string of fully addressable RGB LEDs suspended in the center. In idle mode, the lights scroll through a series of interesting patterns while the water is filled with bubbles to add some depth to the presentation. There is also a VU meter function, as seen here and during the Portal theme song that ends the video demo after the break.

A Teensy++ board is used to address the display. It’s set up to receive serial commands from a Processing script which is responsible for generating the animations. At the top of the frame you can see there’s a Kinect sensor. By standing in the standard post (we think it should be called the Kinect mug shot) the installation will automatically switch over to body control. We could see this thing making its way into a long airplane terminal hallway, following the travelers along their trek from one terminal to the next.

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ATiny powered Kinect fire cannons for dance Fx

[Paul] is at it again with some kinect controlled fire poofers. You may remember [Paul’s] previous shenanigans with the gigantic hand made hydraulic flame-sailed pirate ship.  This time he is building a small flame poofer (possibly a series of poofers) for SOAK, a regional (unaffiliated) Burning Man style festival in Oregon.

Any one who remembers the build will recognize the brains of the new cannons, they are just the pirate ship’s custom ATiny board unceremoniously torn from their previous home and recycled for the new controller. This time though they have Kinect! The build seems to function much like the evil genius simulator by simply using a height threshold to activate each cannon, but [Paul] has plans for the new system. This hardware test uses the closed source OpenNI but will meet its full potential when it is reborn in SkelTrack, which was just released a few weeks ago. The cannons are going to go around a small single person dance floor, presumably with the Kinect nearby.

Check out the brief test video after the jump.

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Multitouch table uses a Kinect for a 3D display

[Bastian] sent in a coffee table he built. This isn’t a place to set your drinks and copies of Make, though: it’s a multitouch table with a 3D display. Since no description can do this table justice, take a look at the video.

The build was inspired by the subject of this Hackaday post where [programming4fun] was able to build a ‘holographic display’ using a regular 2D projector and a Kinect. Both builds work on the principle of redrawing the 3D space in relation to the user’s head – as [Bastian] moves his head around the coffee table, the Kinect tracks his location and moves the 3 dimensional grid of boxes in the opposite direction. It’s extremely clever, and looks to be a promising user interface.

In addition to a Kinect, the coffee table uses a Microsoft Surface-like display; four infrared lasers are placed at the corner and detected with a camera next to the projector in the base.

After the break you can see the demo video and a gallery of the images [Bastion] put up on the NUI group forum.

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