Modeling an object with internal IMUs

[Joseph Malloch] sent in a really cool video of him modeling a piece of foam twisting and turning in 3D space.

To translate the twists, bends, and turns of his piece of foam, [Joseph] used several inertial measurement units (IMUs) to track the shape of a deformable object. These IMUs consist of a 3-axis accelerometer, 3-axis gyroscope, and a 3-axis magnetometer to track their movement in 3D space. When these IMUs are placed along a deformable object, the data can be downloaded from a computer and the object can be reconstructed in virtual space.

This project comes from the fruitful minds at the Input Devices and Music Interaction Lab at McGill University in Montreal. While we’re not quite sure how modeled deformable objects could be used in a user interface, what use is a newborn baby? If you’ve got an idea of what this could be used for, drop a note in the comments. Maybe the Power Glove needs an update – an IMU-enabled jumpsuit that would put the Kinect to shame.

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Advanced compass/accelerometer library for Arduino

We don’t have much personal experience with DOF hardware, but this Arduino library which reads and compensates for three-axis magnetometer and accelerometer data looks very impressive. It should work for existing hardware, but there’s also a demo design using a Honeywell HMC5883L compass and a Freescale MMA8453Q accelerometer which you can build yourself. Unfortunately these come in QFN packages (like most cheap accelerometers these days) so you may need to be creative when soldering.

What’s so special about this library? Watch the video after the break (use 720p in fullscreen to get the full effect) and you’ll see three different scatter plots of the output data. The image above is a capture of the third example, which is using the hard iron offset and accelerometer compensation. That is to say, metal on and around the board is accounted for, as well as the physical orientation of the device. Even if you have no prior experience with this type of hardware it’s easy to see the usefulness of this kind of software compensation.

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