Electromagnetic harp with home made Ebows

Fresh from the Arduino subreddit comes [dataplex]’s 26 string electromagnetic harp. It’s a very cool, ambient instrument that sounds simply phenomenal through the Space Echo and Fender Twin rig [dataplex] has.

There’s not much in the way of build details, but judging from this post [dataplex] made several months ago the instrument works on the same principles as an Ebow. There’s a great prototype video showing the hardware and software. One small voice coil reads each string. A tiny op-amp sends this to another voice coil and back into the string. There’s tons of feedback, but it’s great for an ethereal ambiance.

The prototype is controlled by an Arduino via a computer, but for the final build [dataplex] moved on to a copper/zinc touch interface on the front of the harp.

It’s a very, very cool instrument and we’re waiting patiently for the build details to be released. You can check out the videos of [dataplex]’s work after the break.

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Music visualization generator with a Propeller

The folks over at Gadget Gangster have been working on a music visualization system using a Parallax Propeller. The visualizations are awesome in their early-90s demoscene way, and of course we love anything using the oft under-appreciated Propeller.

The project is called Video Beats and it generates music visualizations in the style of a blocky but very complex Atari 2600 game. There’s really not much to the build – just two RCA jacks for the audio input and video output along with a couple of resistors – but we do appreciate how nicely this project would fit in at a chiptunes show.

The Gadget Gangster team says the input isn’t limited to just audio – a potentiometer, accelerometer, or even a light sensor can be added to the build for a more dynamic output. After the break, you can see the demo of Video Beats, and a [Family Sohn] music video that used an early version of this circuit.

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Two saxophone synthesizer builds for the price of one

[Bruce Land] has been sending in student projects from the electronic design course he taught at Cornell last semester. By a curious coincidence, two groups build saxophone synthesizers with the same key arrangement as a real sax.

First up is [Brian Wang]’s digital sax. There’s a small microphone in the mouthpiece and a series of buttons down the body of the sax telling the ATMega664 what note to play. The data for the saxophone synthesis was created by looking at a frequency plot of a sax, bassoon, harp, and pipe organ. [Brian] has the synthesis part down pat; there’s definitely a baritone sax in that little microcontroller.

Next up is [Suryansh] and [Chris]’s PVC pipe saxophone. It’s the same general principle as [Brian]’s project – the musician blows into the sax (we really like the kazoo mouthpiece) and a small mic picks up the sound of the wind. If the microphone output is above a certain threshold, the buttons are read and a note come out of the sax. We’re picking up a whiff of alto sax here; shame there wasn’t a duet with the two teams.

After the break you can see both saxophone projects in all their glory.

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Simple mod to keep your downstairs neighbors from hearing you pound the keys

[Mesoiam] managed to pick up a Viscount hammer weighted keyboard for pretty cheap. For those who are unfamiliar, Viscount makes keyboards that feel like you’re playing a piano, hammers and all. The only problem with this, as [Mesoiam] discovered, is that even when he’s jamming with headphones in, his friends down stairs can still hear the keyboard banging due to the vibration going through the stand to the floor. His resolution to this problem was to build some custom dampers to reduce the vibration. He built two brackets that fit over the stand and suspend the keyboard on two strips of flexible rubber. Quite a simple solution to a possibly annoying problem.

Keyboard composes its own music

Summer is right around the corner and all the final projects from electronic design classes are rolling into the tip line. This time, we’ve got [Chaorong] and [Siyu]’s auto-composing keyboard from their time in ECE4760 at Cornell.

The keyboard has two modes: a ‘happy’ mode and a ‘tender’ mode, the difference being the tender mode is slower and sounds a little like a lullaby. After two keys are pressed, the ATMega644 figures out what key it should play in and starts generating a random-ish sounding song using a Markov probability matrix.

There’s a third option for the keyboard as well: play a short melody and the software will loop through a few permutations of the melody. After the break, you can see [Siyu] play Ode to Joy and have the autocomposer improvise around the tune. Very, very nice work and we can’t wait to see more senior design projects hit the tip line.

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Inconspicuous guitar hack adds a lot of control to Max/MSP

[Sam] is working on his Interactive Technology Degree and he made some alterations to this guitar as a class project. It doesn’t look much different, but closer inspection will reveal a handful of extra buttons, and a camera module. He actually added a Wii remote to the guitar which is used to control Max/MSP.

His pinky is pointing at one of the buttons. That one is red and triggers the Bluetooth sync function for the Wii remote. The other four buttons are wired to the up, down, A, and B buttons. In the video after the break [Sam] talks about the Max/MSP front-end which is used to connect the remote to the computer. Once communications are established the accelerometer sensor data is continuously streamed to the software, and the other four buttons are used for controlling the patches.

The camera module that is mounted in the guitar can be used to stream video but it appears to have no effect on the sound. In fact, the live video feed can be mixed with a waveform generation. Sound characteristics like volume affect the cross-fade between the two video signals. [Sam] talks about this feature, but when the playing demo starts about 6:10 into the clip we don’t seen any of the live video on the projection screen.

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